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Rise of Civilizations

What did mobile game developers have learned to do perfectly? So this is represent their games at their best. They create pretty good, often cinematic trailers, they lure you with a really good picture, which, even if it doesn’t compare with the PC level, looks decent on non large screens, they promise competent combination of the single-player campaign and multiplayer elements, so that it will be interesting for you to play both: by yourself and in the company of friends, and sometimes against them.

And so you go to another “real strategy” on mobiles, which is called something like “Royale Civilizations’ Rivals of Clashing Empires and Lords” and you understand that there is nothing new in it, but you realize that it is these games that are on the tops of the charts, really attract millions of players and develop. Will it ever change? No one known. In the meantime, on the review of “Rise of Civilizations”, which once again promised something new, but it looks like everything that we have seen before.

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Beginning of the game

It all starts with the choice of civilization. At the moment there are 8 civilizations in the game: Rome, Britain, Spain, Germany, France, China, Japan and Korea. Each of them has its own unique unit and a set of advantages, for example, enhanced infantry attack, increased defense, accelerated build, and so on.

After this starts a very cool cinematic movie. It is not fully animated, but it looks interesting. Three-dimensional models, high-quality lighting, atmospheric music and voice. Such a start really prepares us to a such product like a Sid Meier’s Civilization.

But after that the game begins, and the illusions disappear. First of all, it is connected with the inevitable feeling that all this has already happened somewhere. And it’s true!

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You become the ruler of a small settlement surrounded by walls with a basic set of buildings, including the town hall, the barracks, the warehouse, the hospital, and the builders’ hut.

At the begining the gameplay will consist solely of the quests. They are quite simple, provide for the actions that you would have performed and are well rewarded.

You will build a lot of constructions. This is a very non-trivial exercise. Simply select the desired building from the list of available buildings, look for a place for it and start build it. All buildings can then be moved. Place for building will be not enough, but with later levels you will be able, firstly, to clear your territory from the forest, and secondly, it is banal to expand the boundaries.

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It is equally important to level up buildings. The fate of a whole civilization depends on it. Thus, the transition from one century to another is possible only after reaching a certain level of the town hall – the main building in the city. But walls are needed to upgrade it, and the walls, too, simply do not improve. In addition, each of the actions requires either time or precious stones, which are enough at the beginning of the game, but there is a feeling that this will not always be the case.

Another seemingly important element of the gameplay that disappoints when we look at it in detail is battles. Reducing the scale of the map, you get out of your settlement and find yourself on a large-scale territory, where you can see the civilizations of other players and wandering barbarians. There are no turn-based battles, or even animation. You simply indicate with whom you want to engage in a skirmish, and the battle begins.

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